At Disney, where I work full-time, I am designing immersive mobile and web experiences for premier vacation brands including Walt Disney World, Disneyland Resort and Disney Cruise Line. I was previously on the Play Disney Parks app team, where we turn wait time [at a Disney Park] into play time.
Back in 2014, my sister needed a website for her new business. I took on the challenge to do it myself, and I loved every minute of it. I knew this to be true because I would stay up late to get it, knowing that I had a full-time job as a recruiter. I was terrible at recruiting and wanted to get out. I had found my passion in UX Design.
Recruiter turned Product Designer. I went full force into General Assembly's immersive program — and it was the best decision of my life. I've been designing UX/UI and Product Design for over 6+ years and have had the opportunity to collaborate with some world-class designers, art directors, Product Managers, and technology team. Read more about my story here.
I collaborate with business needs, user needs, and technology capabilities by collaborating, researching, sketching, wireframing, UI design, and prototyping experiences.
Cross collaboration, design strategy, conceptualizing, responsive design, rapid & complex prototyping, user testing, micro-animations, and design hand-off. Mentoring and education is also my passion.
I love thinking through how we can better bridge the gap between users and products. I strive to create products that enable the user to achieve their objective in the best and most optimal way possible.
On an as need basis, prototyping early and often helps solve a lot of deltas in a project. I also think prototyping saves 5 to 10 meetings with Product and Engineers.
Empathizing with Users is one thing, but empathizing with engineers and mean we need to have better creative deliverables, and I strive to make everyone's lives easier.